Archive for 'feature releases'

Is Your Kitty a Smart Enough to Become a #checkincat?

TweetHey everyone! Thanks to the San Francisco SPCA and mobile developer Little Hiccup, we’re bringing you the newest Heyzap craze – the #checkincat!! Check it out here: http://www.heyzap.com/checkincat. Download “Game for Kittens” on your iPhone and see if your kitty can complete different challenges like catching a mouse or laser dot. If your adorable kitten [...]

The First Social Games Are Now Live!

Tweet Now that Heyzap has enabled games to be taken outside Facebook, come and play Hoop Fever Live! Hoop Fever Live allows you to compete against players from around the world in a basketball game. Making sure you get the pitch of the ball correct, shoot from around the court to build points, gaining bonuses [...]

Heyzap Leaderboard

TweetContinuing development of Heyzap Social, we’re pleased to release in-game Leaderboards. Heyzap Leaderboard enables users to: View their friend’s scores View Today’s, This Month’s, and All-Time Global Scores Share their scores on Twitter & Facebook View users nationalities Invite their friends Implementing the Heyzap Leaderboard will increase the replay value, virality, competitiveness, user retention, & eCPM [...]

Heyzap Launches Social Leaderboard

TweetHeyzap has released a new feature that allows game developers to integrate a leaderboard into their games, making them more addictive, as users can now see how they fare amongst their friends and challenge their friends to beat their scores. Want to dramatically increase gameplays overnight? Check out our API here to see how easy it is [...]

Heyzap Now Supports PayByCash & Ultimate Game Card

TweetHeyzap has expanded our accepted payments offerings through PayByCash and the Ultimate Game Card, which will increase your eCPM and allow teenagers to play your games. Users can buy the Ultimate Game Card at the following retailers: Users will now be able to purchase in-game virtual goods using: Cash (through the mail) eCheck/ Check by Fax/ [...]

Heyzap Launches In-Game Customizable Colors

TweetIn the past, game developers only had the choice of using the trendy Heyzap Default yellow widget for in-game achievements, payments, etc. Because we know that not all games are alike, we’ve now added the option of setting the color of the widget as Blue, Purple, Pink, Green, and Dark Grey, in addition to, our [...]

Fully Customizable Dual Currency

Tweet* New API call for developers to arbitrarily give users points in-game, without having to go through achievements.  Ex: experience, or small amounts of points.  (We also limit this every day so a player can’t abuse it.) * Developers can set goods to be buyable with just coins, just points, or both coins and points. [...]

Heyzap Launches Dual Currency and Achievements

TweetAs Venturebeat and Techcrunch have covered, today we’ve launched: Dual Currency – Reward users with points that they can use to redeem virtual goods. Achievements - game players will now be able to play one another anywhere on the web and record their in-game achievements to their Heyzap profile. Twitter and Facebook Connect - users can share [...]

Custom Events in Heyzap Analytics

TweetWe have had a new feature under testing for a couple of weeks. Heyzap Analytics now allows you to track custom events. You can track: – What percentage of people get past level 1 – Fire events on user actions – Add any custom event you want – Split stats by date Our analytics product [...]

Heyzap Payments Gives 70% Revenue Share for Developers

Tweet Just to keep our flash developers up to date. We switched from our original revenue share of 50/50 to 70/30 where the 70% goes to developers. We feel this is more in line with the Apple App store model of 70/30 and is fairer for developers. We are still seeing amazing uptake of Heyzap [...]